#ifndef COLLISION_H
#define COLLISION_H 1
// various constants used in the game
const int SCREEN_W = 1000;
const int SCREEN_H = 600;
const int P1_W = 209;
const int P1_H = 430;
const int P2_W = 199;
const int P2_H = 173;
const int P1_PROJ_W = 32;
const int P1_PROJ_H = 32;
const int P2_PROJ_W = 64;
const int P2_PROJ_H = 32;
const int X_MOV = 1;
const int Y_MOV = 1;
const int MAX_HP = 10;
#include <irrlicht.h>
#include <string>
#include <iostream>
#include <windows.h>
#include <sstream>
#include <time.h>
#include <iostream>
#include <vector>
#include "framecontainer.h"
#include "Game.h"
#include "Graphics.h"
#include "DrawableObj.h"
#include "Player.h"
#include "projectile.h"
#include "collision.h"
#include <stdio.h>
#include <wchar.h>
#include "InputReceiver.h"

#endif
